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A downloadable asset pack

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A sleeper train, cut open like a dollhouse ๐ŸŒ™ The passengers sleep in their berths, the cat has grabbed a free one, the conductor keeps watch. Then morning rolls through the carriage: dawn outside, the lamps go off, a curtain opens, a kid runs to the window. Then dusk, and night again. Everything in this loop is in the zip.

โœจ 16 px tiles ยท 23 characters ยท 94 colours in 3 palettes ยท a layered .aseprite for everything

Build any train you like ๐Ÿšƒ Five kinds of carriage in three styles, each drawn cut open and closed on the same grid, so you can switch views and nothing jumps.

  • ๐ŸŽจ Styles: Lullaby (plum, teal, mahogany and brass), Teak (varnished wood, gold lining) and Streamline (blue and cream 1930s, with chrome).
  • ๐Ÿ›๏ธ Sleeper: compartments with berths, ladders and reading lamps, and a washroom.
  • ๐Ÿฝ๏ธ Dining car: tables by the windows and a kitchen with a smoking flue.
  • ๐Ÿธ Lounge: a bar with bottles and big windows.
  • ๐ŸŒŒ Observation car: an open platform at the tail with a brass railing.
  • โœ‰๏ธ Mail van: letters, parcels and the guard's stove.

All 30 carriages are one Aseprite tilemap (601 tiles), plus 30 ready prefabs. Make them as long as you need ๐Ÿ› ๏ธ The little things move: sleepers breathe, curtains close, a blind comes down, a door swings open, lamps flicker, the kitchen smokes. You also get three bogies (a 16-frame roll) and track with a truss bridge.

Three engines with real mechanics ๐Ÿš‚ Every rod moves off the wheel angle, so the motion is right on every frame.

  • NOCTURNE: a Pacific steam engine with its tender, full valve gear, steam and a proper smoke plume.
  • GRASSHOPPER: an electric "Crocodile" with pantographs, plus an overhead line sheet.
  • STARLINER: a streamlined diesel with a pulsing Mars light.
  • ๐Ÿ‘ท The crews live on their own sheets: Bill and Tom fire and whistle, Greta keeps an eye on the wire, Earl waves out of the window.
  • ๐ŸŽ Bonus: a little tank engine for branch lines.

Tags: idle and run (16 frames, one wheel turn), plus start, brake, pantograph or notch. Slices mark the chimneys, lamps and couplers.

23 characters, each with their own personality ๐Ÿงณ 32ร—32 cells, a feet pivot on every frame, 1,000 frames in total. Their faces react: eyes, brows, a mouth that talks, smiles and yawns.

  • ๐ŸŽซ The crew: the conductor (tickets, pocket watch, lantern), the cook, the steward, the barmaid, the porter and the mail guard.
  • ๐Ÿ‘’ The passengers: a granny who knits, a girl with a toy rabbit, a boy, a newsboy, a student, a banker, a lady with a fan, a professor, a detective with a pipe, a violinist, a painter, a mum with her baby, a sleepwalker, a magician and an old sailor.
  • ๐Ÿพ Two animals: a cat and a terrier.

Walk speeds are in the README, so the feet never slide. Chairs and sofas match the sitting height.

Everyone also gets a dialogue portrait ๐Ÿ’ฌ 40ร—40, the same 13 frames for all: blink, talk, smile, surprise, sleepy. One sheet, separate strips, and a GUI frame that lights up for whoever is talking.

The conductor is the player, so his portrait is hand-drawn at 64ร—64, with a bigger frame of his own โญ

The world outside the window ๐ŸŒ„ Twelve parallax layers, each looping every 320 px, and none of them empty:

  • the sky, the stars and the moon (and the sun by day);
  • clouds and snowy mountains;
  • hills with a village, a viaduct, a farm and a windmill;
  • a forest with an owl and fireflies, telegraph poles, grass rushing past;
  • the sea, and a tunnel.

A second world: a frozen fjord up north โ„๏ธ Fourteen layers:

  • the northern lights, slowly moving;
  • the moon and a winter sun, with their paths on the water;
  • frozen waterfalls, and an ice sheet with a fishing hut;
  • a fishing village, taiga with reindeer, and falling snow.

Lullaby Central, a little station at night ๐Ÿ•ฐ๏ธ Stone walls, green iron, gas lamps. The train pulls in under the clock tower and the pigeons fly off.

  • ๐Ÿ›๏ธ Building modules that snap together in any order: the booking hall, the ticket window, the clock tower, the waiting room, the buffet, the parcels office, the platform.
  • ๐Ÿช‘ Props: lamps, benches, a luggage cart, milk churns, kiosks, a flip departures board, a water crane, a buffer stop.
  • โš™๏ธ Animated: the semaphore, the tower clock, the ticket clerk, the footbridge, and the signal box with its signalman.
  • โ˜€๏ธ By day: the windows show the sky and the lamps are off.

Six kinds of bird ๐Ÿฆ pigeons in three colours, sparrows, a jackdaw, a barn owl, swallows with their nest, and a robin. They all share 16 moves (walk, hop, peck, preen, fly, land, sleep and more), and each has a few of its own.

Night, dusk and dawn ๐ŸŒ— One 94-colour palette in three versions. They change the sky, the land, the steam and the metal, while the train's lamps stay warm. The world, the carriages, the engines and the props come in all three; in Aseprite it's one palette swap.

A full game UI made from the train itself ๐ŸŽ›๏ธ Lacquer and brass for frames, paper for the things you hold, enamel for signs. Over 150 pieces, with all their states:

  • buttons, tabs, dialogue choices and keys;
  • a lever, a lamp switch, a ticket-punch checkbox, a lantern slider;
  • the HUD: a pocket watch, a night dial, a route map, gauges, portrait frames;
  • tickets, stamps, a sealed letter, a quest card;
  • windows, speech bubbles, inventory slots, 10 emotes, 40 icons, 7 cursors.

Every stretchy frame is a 9-slice. The Lullaby pixel font comes with it ๐Ÿ”ค

27 props ๐Ÿซ– tables, a steaming teapot, a gramophone, a stove with a fire, suitcases, a birdcage, a door that opens, a wall clock. Effects: smoke, steam, sparks, sleepy Zzz, music notes and a shooting star.

  • ๐Ÿ“ 16ร—16 tiles, 32ร—32 characters (feet at 16, 31), made for a 320ร—180 screen.
  • ๐Ÿ’ก One light source, top left, on everything.
  • ๐Ÿ“ A layered .aseprite for everything (tags, timings, slices, tilemaps), PNG and JSON for each palette, .gpl palettes, Tiled and Godot 4 files.
  • ๐Ÿ“– A README with the grid, the folders, and every animation's frames and timing.

๐ŸŽ Free sample (the small window): free, same licence.

  • the lullaby sleeper with its tiles and details;
  • the conductor and the cat, with their animations and portraits;
  • the bogie, the night world (minus the sea) and the night palette.

๐ŸŽŸ๏ธ Full pack (the big window): everything on this page.

Use it in as many free or commercial games as you like, and change it however you want. Just don't resell or share the assets themselves, and don't use them to train AI image models. Credit is nice but not required: "Art: LULLABY LINE by In The Void Entertainment". The full text is in LICENSE.txt.

โญ Enjoying the train? Click the stars and leave a rating on itch: it really helps a small studio.

๐Ÿ’ฌ Questions? Write to us at inthevoidhelp@gmail.com

๐Ÿ”” Follow In The Void for new packs and updates.

Purchase

Get this asset pack and 5 more for $7.95 USD
View bundle
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$9.45 $4.72 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $4.72 USD. You will get access to the following files:

lullaby_line_full.zip 2.9 MB

Download demo

Download
lullaby_line_free_sample.zip 72 kB

Comments

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Deleted 8 days ago

Hi Storm-blessed, thanks for catching this and for the clear report! You were right: the full files on Lullaby Line and Porchlight had a per-file price setting that kept them locked for bundle purchases. We've corrected the settings on both, so the full versions should now be available on your download page. Please try downloading again (a quick refresh should do it).

Apologies for the inconvenience. If anything is still missing, just let us know here and we'll get it sorted right away.

Thanks again for supporting us. Hope you have a wonderful weekend and a happy Halloween! ๐ŸŽƒ

- In The Void Support Team